AI Insights · Timothy · April 2024
Top 5 Boat Games on iOS in Netherlands, Q1 2024
Explore the performance of the top 5 boat games on iOS in the Netherlands for the first quarter of 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boat games on iOS in the Netherlands showcased a range of trends in downloads, revenue, and active users. Here's a closer look at the performance of My Cruise, Submarine Jump!, Port City: Ship Simulator, Ship Simulator: Boat Game, and Flippy Race.
My Cruise from EYEWIND LIMITED experienced significant fluctuations in weekly revenue, peaking at approximately $584 in mid-February. Weekly downloads saw an impressive rise, reaching around 1.8K in the final week of January, before stabilizing between 1K and 1.4K towards the end of the quarter. Active users increased steadily, peaking at around 3.7K in mid-March.
Submarine Jump! by Kwalee Ltd had minimal revenue throughout the quarter. However, weekly downloads remained relatively stable, ranging between 200 and 373, and active users peaked at 678 in late January before experiencing a gradual decline to 564 by the end of March.
Port City: Ship Simulator from Pixel Federation Games showed varied revenue trends, with a high of approximately $1.1K in mid-February and another peak of $1.1K in late March. Downloads saw a downward trend, starting at 696 in early January and dropping to single digits by mid-March. Active users also decreased gradually, from 1.3K at the beginning of the quarter to 459 by the end.
Ship Simulator: Boat Game by Azur Interactive Games Limited had sporadic revenue peaks, with a high of $19 in mid-February. Downloads spiked to 481 in mid-February but generally remained low, with a minimum of just one download in mid-March. Active users showed a slight increase, peaking at 1.4K in mid-February before stabilizing around 1.1K towards the end of the quarter.
Flippy Race by Ketchapp had very low revenue, with a maximum of $14 in early January. Downloads were highest at 247 in the first week of January but dropped significantly to as low as 5 by late February. Active users followed a similar downward trend, starting at 875 and decreasing to 281 by the end of March.
For more detailed insights and data, visit Sensor Tower.